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Posts Tagged ‘Theloral’

The Point.

Well, despite my lofty plans of actually playing WoW today, it seems that Blizzard, in their infinite wisdom have decided to release patch 3.3.5!  Good news, yes?  If you enjoy not playing, then yes it is!  Maybe I’m picky… but especially since I actually had time to play just as the servers should have come up today, the delay is getting on my nerves.  So, what’s a poor guy to do when he can’t play WoW?  Why blog about it, of course!

The Battleground.

Last night I was going about my usual business, which recently has involved a lot of BGs, since I’m into a PvP phase once again, and am working crazily towards finally getting my DK into some kind of respectable PvP gear.  So, I found myself running about AB for a couple hours (AV was on Call to Arms, but I just hit random.  So of course I get the same BG five times in a row… isn’t that what random means?).  It was during what I remember being the first AB, that something really remarkable happened.

I joined the game and found those dastardly allies were up a  painful 1400-1000.  400 points in AB these days generally seems to be a “GG, let’s let them 5 cap us”, so my heart sank as I realized I’d  just entered a lost cause.

But for a pleasant change, that was not the case.  In fact, the team wasn’t giving up as I’d expected them to.  It seems what had happened was that almost 2/3 of the original raid had gotten tired of losing and dropped the BG (it had probably gone long enough to not have them take a debuff).  And We the fresh players had no intention of just joining a BG to lose.  So people worked together.

They teamed up, communicated (as Gnome points out is the way to go), and co-ordinated in ways I’ve only ever seen a premade work.   It  wasn’t long before we had the allies down 3-2 bases, and with a big push we threw them out of LM, securing  a 4-1.  As the cap on LM ticked, I was carefully watching my DBM meter, which was cheerfully informing me we had around 1 minute before the allies took the game.  “Just wait,” I kept telling myself.  “The fourth base will tip it our way.”

Sadly that wasn’t the case.  Even after reaching 4-1 bases, the allies still had just enough of a lead they were still going to win (they were up by around 50 points at this point).  I realized we were going  to lose.   Everyone did.  The allies were all backed into the Stables, and there were far too many to take out in the 30 seconds we had to go.  But there was no complaining.  We all knew we’d given it our all.  It was the kind of game you don’t  mind losing.  We were only down by a marginal 50 points, and we all knew that if we’d joined an even game we most certainly would have won.

The Comeback.

It was while I was counting down to defeat that something miraculous happened.  The win meter changed from blue to red, with only seconds to go.  DBM now wanted me to know that the Horde would take the BG in 45 seconds.

Cheers went up across Arathi Basin.  Apparently what had happened was that the allies had decided to pressure our bases (God knows why, they were going to win anyways, after all) and this had divided their forces.  Although they assaulted the mine and got the blacksmith, they’d lowered the defenses on the stables.  And some industrious player (I was too far away to see who) managed to cap Stables.

This put us at 2-0 bases.  Meaning the allies wouldn’t get points.  Meaning we would win.  In 30 seconds.

With literally 2 seconds to go, however, the allies capped a base.  This left us at 1-1, and with 10 seconds to go on the ally win meter, they took the game 1600-1590.

BUT- even though we’d lost, we lost in the most epic way imaginable.   We put our hearts and souls into it.  And I didn’t mind losing to the allies.  No one was insulting our side in /bg,  and there were very few complaints.  After all, we put up a hell of a fight.

The Raid.

Later that evening I ran around 6 boses of Molten Core, with two guildies (my internet died before we can finish… GG Flairn).  I healed my through what used to take 40 people, with two friends.  It was a ton of fun.  And we managed to see the pattern for Enchanting Weapon:  Spellpower drop.  The reason  we were running it was for our enchanter friend who wanted the pattern.  He told me that he’d been farming the pattern for YEARS.  It turns out it’s an uber-rare 1% drop rate, on a dungeon you can only run 52 times a year (read: raid).  Turns out it’s one of the few enchants that work on heirloom weapons, and subsequently it’s easily one of the most rare, and most in demand Old World enchants out there.  He said there were only 2 other people Horde-side on the realm who had it.

I don’t know how you folks might have felt, but helping an old friend become the third felt pretty damn epic.

The Point?

It was throughout these simple occurences, that I realized something I think a lot of players tend to forget.  WoW is a game.  We play it to have fun.  In the mass of end-game raiding and arenas, in the rush for MOAR EPICZ, I think a lot of us tend to mistake something stressful for something fun.  Don’t get me wrong, I love endgame everything as much as the next guy.  But I think if more people took the time to smell the roses, and really drink deep of all the amazingness of the game, they’d enjoy it a whole lot more.

Just my two cents.  But it’s something to think about.  Maybe I’m just late to the party, and people run into stuff like this all the time.  But I think sometimes players get lost in the rush of endgame, and forget the simple fun of working together to achieve something really cool.

After all, isn’t that the point?

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