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Archive for the ‘PvP’ Category

The Point.

Well, despite my lofty plans of actually playing WoW today, it seems that Blizzard, in their infinite wisdom have decided to release patch 3.3.5!  Good news, yes?  If you enjoy not playing, then yes it is!  Maybe I’m picky… but especially since I actually had time to play just as the servers should have come up today, the delay is getting on my nerves.  So, what’s a poor guy to do when he can’t play WoW?  Why blog about it, of course!

The Battleground.

Last night I was going about my usual business, which recently has involved a lot of BGs, since I’m into a PvP phase once again, and am working crazily towards finally getting my DK into some kind of respectable PvP gear.  So, I found myself running about AB for a couple hours (AV was on Call to Arms, but I just hit random.  So of course I get the same BG five times in a row… isn’t that what random means?).  It was during what I remember being the first AB, that something really remarkable happened.

I joined the game and found those dastardly allies were up a  painful 1400-1000.  400 points in AB these days generally seems to be a “GG, let’s let them 5 cap us”, so my heart sank as I realized I’d  just entered a lost cause.

But for a pleasant change, that was not the case.  In fact, the team wasn’t giving up as I’d expected them to.  It seems what had happened was that almost 2/3 of the original raid had gotten tired of losing and dropped the BG (it had probably gone long enough to not have them take a debuff).  And We the fresh players had no intention of just joining a BG to lose.  So people worked together.

They teamed up, communicated (as Gnome points out is the way to go), and co-ordinated in ways I’ve only ever seen a premade work.   It  wasn’t long before we had the allies down 3-2 bases, and with a big push we threw them out of LM, securing  a 4-1.  As the cap on LM ticked, I was carefully watching my DBM meter, which was cheerfully informing me we had around 1 minute before the allies took the game.  “Just wait,” I kept telling myself.  “The fourth base will tip it our way.”

Sadly that wasn’t the case.  Even after reaching 4-1 bases, the allies still had just enough of a lead they were still going to win (they were up by around 50 points at this point).  I realized we were going  to lose.   Everyone did.  The allies were all backed into the Stables, and there were far too many to take out in the 30 seconds we had to go.  But there was no complaining.  We all knew we’d given it our all.  It was the kind of game you don’t  mind losing.  We were only down by a marginal 50 points, and we all knew that if we’d joined an even game we most certainly would have won.

The Comeback.

It was while I was counting down to defeat that something miraculous happened.  The win meter changed from blue to red, with only seconds to go.  DBM now wanted me to know that the Horde would take the BG in 45 seconds.

Cheers went up across Arathi Basin.  Apparently what had happened was that the allies had decided to pressure our bases (God knows why, they were going to win anyways, after all) and this had divided their forces.  Although they assaulted the mine and got the blacksmith, they’d lowered the defenses on the stables.  And some industrious player (I was too far away to see who) managed to cap Stables.

This put us at 2-0 bases.  Meaning the allies wouldn’t get points.  Meaning we would win.  In 30 seconds.

With literally 2 seconds to go, however, the allies capped a base.  This left us at 1-1, and with 10 seconds to go on the ally win meter, they took the game 1600-1590.

BUT- even though we’d lost, we lost in the most epic way imaginable.   We put our hearts and souls into it.  And I didn’t mind losing to the allies.  No one was insulting our side in /bg,  and there were very few complaints.  After all, we put up a hell of a fight.

The Raid.

Later that evening I ran around 6 boses of Molten Core, with two guildies (my internet died before we can finish… GG Flairn).  I healed my through what used to take 40 people, with two friends.  It was a ton of fun.  And we managed to see the pattern for Enchanting Weapon:  Spellpower drop.  The reason  we were running it was for our enchanter friend who wanted the pattern.  He told me that he’d been farming the pattern for YEARS.  It turns out it’s an uber-rare 1% drop rate, on a dungeon you can only run 52 times a year (read: raid).  Turns out it’s one of the few enchants that work on heirloom weapons, and subsequently it’s easily one of the most rare, and most in demand Old World enchants out there.  He said there were only 2 other people Horde-side on the realm who had it.

I don’t know how you folks might have felt, but helping an old friend become the third felt pretty damn epic.

The Point?

It was throughout these simple occurences, that I realized something I think a lot of players tend to forget.  WoW is a game.  We play it to have fun.  In the mass of end-game raiding and arenas, in the rush for MOAR EPICZ, I think a lot of us tend to mistake something stressful for something fun.  Don’t get me wrong, I love endgame everything as much as the next guy.  But I think if more people took the time to smell the roses, and really drink deep of all the amazingness of the game, they’d enjoy it a whole lot more.

Just my two cents.  But it’s something to think about.  Maybe I’m just late to the party, and people run into stuff like this all the time.  But I think sometimes players get lost in the rush of endgame, and forget the simple fun of working together to achieve something really cool.

After all, isn’t that the point?

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For today’s post I invite you to pretend.  Visualize yourself in this situation:

A random Battleground.  Let’s call it Arathi Basin.  Your team has three bases, to the alliance (or horde I guess… not that I condone playing that other faction) 2.  But it’s been a pretty close game.  A lot of back and forth, and your guys are only up by about 100 points.  You’ve been chasing the allies around the Basin most of the game, capping what they leave undefended.

BUT the alliance gets wise.  They double back and defend… let’s say Stables.  Your core raid of around 10 players wipes on this impromptu defense.  Maybe because there’s one of those tree druids that just won’t die, who knows.  But you wipe.  And the alliance gets ahead.  Even worse, the rest of their raid caps the totally undefended Gold Mine and you find yourself down 4 bases to 1.  Stuck in the Blacksmith island, the allies pour in and wipe you again, leaving them ahead by around 200 points by the time you’ve recovered your senses.

In /bg chat:

PvPer #1:  Dude wtf.

PvPer #2:  lame

Pvper  #1:  This is totally fail.

PvPer #3:  You all suck.

Smart PvPer #1:  That’s fine, let’s just try and regroup…

PvPer #1: Screw this.  You people are pathetic.

Smart PvPer #2:  You could always leave…

PvPer #1: There’s no point we’re going to lose anyways.

PvPer #3:  You all suck.

PvPer #4:  gg.  That was sad.

Smart PvPer #1:  Inc BS.

PvPer #1:  So what.  Nothing we can do.

Smart PvPer #2:  You could defend…

PvPer #1:  No point.

PvPer #3: What a fail.

/end hypothetic scenario

A big beef of mine when it comes to the Battleground circuit is the ridiculous degree of complaints that often accompanies anything less than a complete domination.  The second your team starts losing, many people will just give up, and start simply complaining in /bg what a huge fail everything is.  Half your raid starts trying, and even the people that don’t stop to complain start losing hope.

Inevitably, your raid loses the Battleground, amidst much complaining and ‘Woe is me”ing.

If you’ve PvPed at all in Battlegrounds, you’ll probably have run into a situation like this at some point.  You’ve probably had to deal with people that feel that complaining is the only solution to a losing game.  And you’ve probably run into a whole bunch of people that want to tel you you’re not good enough.  Heaven forbid you’re my under-geared DK, and not in full relentless or wrathful gear.  That’s just totally unacceptable.

Yes, if you’re assuming I just had a bad experience in AB, you’d be right.

Although the situation above is totally fabricated, it’s not that unreasonable, and I’ve seen much worse.  No matter how good you are, sooner or later you’ll have to lose a BG, and you’ll find out that we PvPers often are sore losers.

Rant about complaints aside, let’s just take a moment to clear things up a bit.  Let’s say you raid.  Would it not be acceptable to wipe upwards of 4 or 5 times on progression fight, then down the boss, and call it a good day?  Of course.  Raiders are well aware that dying and/or wiping is just a part of the game.

So, the point of this long-winded rant is simple.  If you’re a PvPer and your team starts losing, don’t just start complaining about how everything is awful.  Take a moment.  Take a deep breath.

Inhale.

Exhale.

Everyone will still be there.  There will still be plenty of alliance to demolish.  And you’re going to be doing that whole lot better without all the complaints.  And if you must complain- please do so constructively.

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Switching things up a bit today, I’ve decided to shy away from my many complaints about heroics and focus on my Death Knight, and the fabulous world of PvP.  If you’ve spent any time whatsoever PvPing, then chances are you’ve spent more time than you’d care to admit running around in Battlegrounds.

If you’ve ever looked at your raid section of the Character tab while in a battleground, you’ve probably noticed the battleground leader crown next to a player’s name.  And even if you haven’t, you’ve probably noticed the battleground leader tag in the raid chat for the BG.  These players are the first to enter the battleground, and therefore are meant to “lead it”.

But how often do you actually see the battleground leader, leading?

Very rarely.

It’s a symptom of the ease with which one can now simply click “Random Battleground” that the old ways of pre-made BGs are slowly going down the drain.  It’s rare to see a group in battlegrounds really coordinate the way they were meant to while playing the game.

Battlegrounds are meant to be as much about strategy as they are about raw PvP skill.  It’s a game of tactics as well as skill.  That’s why premades are so successful.  You can hop in and simply demolish the unorganized competition.  In an ideal world, this should also be possible with a PuG.  The players should recognize the logic behind a uniform strategy followed by all members of the raid, and stick to the plan.

It’s a sure way to win.  Seriously.

But it’s all too rare these days to find the players designated as the leader actually think for a moment, and lay down a solid strategy, even in the opening moments of idleness before the round begins.  It’s not unusual to find a group of players running off without a single line of discussion in /bg.

Even more seldom, does the leader take charge in times of strife.  If the alliance (sorry to all the gnomes out there- I’m Horde forever) is pushing us back, or the Horde line is falling apart, it should fall to the leader to call in the ranks, form up, and make a comeback.  Often in battlegrounds, when the opposing team gets ahead, the players will give up, start arguing amongst themselves, and lose even more painfully.  Let me say something here:

You can always make a comeback.

It doesn’t matter how far behind you are.  Organization, tactics, strategy and some solid PvP can make a comeback from almost every situation.

It’s easy to see the logic behind having a designated leader in a battleground.  Any PvPer will tell you that when the raid is organized you win.  But there’s a major problem with this perfect, ideal world of PvP domination.

People don’t listen.

Even if the raid leader says something coherent, and puts out a perfectly good strategy, it’s rare to have more than a third of the BG actually follow it.  You usually get people with different plans confusing the whole thing, or people that are just there to get some achievement and don’t care about actually winning.

It’s the same in 10 or 25 man raids.  The raid leader takes charge and lets you down the boss.  If the raiders don’t listen, you wipe.  The boss gets to live to fight another day and you have to shell out a hefty repair bill.  If you ignore the leader of you battleground, you are much, much more likely to lose.  I know the battleground leaders don’t get to choose whether or not they lead, but I think that they should either take charge, or pass lead to someone else.  And if you’re ever in a battleground, do yourself a favour.  If someone puts out a strategy- stick to it.  You’ll probably win.

So, in my own, long-winded way- I’m putting out the question to the community.  How far do you think a battleground leader should take his/her responsibility?  Should they be held responsible to actually lead?  Or are players better off fending for themselves?

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